Today I have focused in Pairing devices.When you tap in a device of the scanned devices list you’ll navigate to a new view and connect to the device. Once connected, you can disconnect from it and go back to the scanned devices list or pair your pebble.

For now I haven’t implemented saving the device once pairing and I scan only for non-paired ones. That will be for the next coding day.  I also added an app icon, so it looks a bit better on my phone. I’ll do videos from now on and post them on my channel in youtube, so you can see the progress too 🙂 

This is today’s video: a demo of the pairing functionality:

As you may already know Pebble is closing down. This left us, Pebble enthusiasts, wondering what will happen with our watches (especially with the Pebble 2 that we got a month ago).

Since that crisis the comunity decided to get together and started organising themselves to replicate all Pebble services possible. The idea is that we can still use the watches when Pebble decides to shutdown their servers. That’s how the Rebble project was born.

There is currently a new AppStore in the making, Android and Windows phone apps (that were already there) and even a very early ‘hello world’ firmware. As an iOS developer (and user) I wanted to contribute too so I started coding an iOS App and library. If there’s an iOS update we don’t know if the oficial Pebble app will break, so the idea is that you can use this alternative app instead.

My general idea is that I will first code a library to handle all the Bluetooth LE protocol and I’ll build the app on top of it. It will be open source so anybody can build their own app. And as PebbleKit you could integrate my library in your projects so you can comunicate with pebble (think of companion apps).

So far I’ve read a BTLE book that the GadgetBridge (Android app) developer recomended me and started coding the BTLE library. For now it scans devices and triggers the pairing in all Pebble models including the original one. I’m going to use this blog as a developer diary so I can publish my progress and you can follow it.

I am doing this in my free time so I have no idea when this will be finished (or if it will be any time). So please be patient 🙂

Hace poco Apple anunció su SDK para el iphone. A raíz de eso han empezado a salir juegos como el Monkey Ball de SEGA (aprovechando el detector de movimiento del iPhone) e incluso 15 juegos previstos de Gameloft (el rey de los juegos de móviles).

Monkey Ball iPhone

Para suerte de los “cacharreros” como yo, el SDK del iPhone está disponible para descargar gratuítamente desde la web de Apple.

La verdad que, aunque no tengo iPhone, me daba curiosidad el SDK ya que viene con incluso un emulador del iPhone donde probar las cosas, lo cual tiene buena pinta. Además en la web hay bastante documentación y lo que hagas (supuestamente) es válido tanto para iPod Touch como para iPhone. A todo ello le sumamos que es gratuito y nos queda algo apetecible.

He ido a bajarlo y no es oro todo lo que reluce… son aproximadamente 2GB de descarga. Así que de momento me quedo sin probarlo hasta que pueda bajarlo desde la universidad (la línea de allí es infinitamente mejor que desde la que escribo).

En cuanto me ponga a verlo, daré mis impresiones del asunto y puede que al menos haga un “hola mundo” con él.